
Immerse yourself in thrilling naval battles and assemble an armada of over 400 ships from the first half of the 20th century - from stealthy destroyers to gigantic battleships.Ĭhange the look of your ship, choose upgrades to suit your play style, and go into battle with other players!ĭownload and play World of Warships absolutely FREE - you can progress through the game’s countless ship trees simply by playing the game and accumulating experience. I really don’t see how replacing the fixed service cost reduction with a credit multiplier works.The New Year Camo Collection DLC for World of Warships is FREE to download and keep!įind out how to get it FREE, and make sure you TELL your friends!ĭon’t forget to LIKE the Tech ARP Facebook page or Telegram channel to get these updates quickly! So do you also have limited use purely cosmetic camo paint consumables? Or do the camo patterns all become permanent and you simply switch between them?ģ. I get the idea of turning existing consumable camos into the equivalent consumable economic bonusesĪnd whilst many of the consumable camos are brightly-coloured fever dream nightmares a few aren’t and might actually want to be used. Will this mean after the update there will be multiple different permanent economic bonuses for these ships? And if you don’t already have them with the switch, will you be able to buy the Kobayashi and Alder economic bonuses? Will the camo aesthetics and the bonus be packaged together or sold separately?Ģ. Likewise there are some perma camos you get from collections that aren’t as good as the normal perma camo for that tier like the K117 for Yamato. So having this turn into a single permanent economic bonus with purely cosmetic camo switching would be easy.īUT there are a handful of perma camos that give better bonuses like the Kobayashi beer can for Roma gives another +20% credits and the Alder Camo for Prinz Eugen gives another +50% commander Most perma camos at the same tier gives the same bonus. I’m going to recklessly assume that WG is going to ensure everyone who has perma camo now will keep both the economic bonus and the aesthetics.ġ. So… I think I’ve got my head around how the separation of economic bonuses for temporary and perma camo works in my head from the examples given in the dev blog but there are a few outstanding questions.
